Ding dong, the bugs are dead! Dead dead dead, the bugs are dead! Ding dong the wicked bugs are dead! Many thanks to my lovely Beta testers, sorry if you didn't get much of a game before the endgame killed off your resources.
Pete's raised an interesting feature I've been mulling over and I think the best thing to do is throw it out there.
How much resource did I get?
Each hour, you get a load of resources from the system. The amount is derived from the happiness of your pawns. Pete suggested that the amount of resources you've got since last update is also shown. I like this because it makes planning a little easier but I don't like it because I worry about people deriving data about pawn happiness. The code required is minimal, so it's really down to the feature.
Any thoughts?









If we want to, we can derive
If we want to, we can derive the data anyway, simply by keeping a track of resources hour by hour in a spreadsheet. It's not like I haven't done it before (though with CI2 I would spend time before and after midnight tracking changes, whereas with CI3 it would be every hour).
If anything, having it available in the game will lessen the lightlihood that someone (probably me) will do a load of game-state analysis, as the net gain of the effort will be reduced...
Hmmm, interesting. Anyone
Hmmm, interesting. Anyone else see danger with this? If not, I'll put it in.
I was already deriving that
I was already deriving that last game as Pete suggested. You only get an average happiness measure, so I don't see that it hurts anything...