CI3 - Caps on the number of life inputs?

I was just thinking about putting a cap on the number of life inputs attached to a pawn to 5. The reason for this is to stop runaway winners. Any thoughts?

It will tie up the

It will tie up the operatives more as the alternative is to improve life inputs. Don't know if that matters or not.

I can add more operatives.

I can add more operatives. In theory, anyway. Getting pictures off people can be tricky! ;-)

Also, I think the state of

Also, I think the state of the current game is somewhat artificial - sort of an extreme scenario. If you max out 5 life inputs on job, it's pretty safe from suicide. You don't need 8 or 10 to make it safe.

I can get you a picture.

I can get you a picture. Soonish.

That would be great - more

That would be great - more for the next game than this one. With lots of players, we'll need lots of operatives.

CI3 - Do we need another OP?

CI3 - Do we need another OP? I can see the jobs are beginning to back up.

Depends...I've been stacking

Depends...I've been stacking cheap jobs on Ops to stop richer players from acting. In all lightlihood I'd do the same to a new op.