
In the current Icar game, I have a system for the characters to take drugs. Each drug has a set of emotions attached to them. You take a drug, roll on a table just for that drug and pick up an emotion. The emotions are then roleplayed out and also have some statistic effects. This system is hilarious and works really well.

A couple of fan vids for the Traveller RPG. For those that have known me for a long time, you probably know what I'm thinking when I see these.

I'm chuffed, it's a lovely review.
Scroll down to the 15th September 2007.
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