Drugs

brainwipe's picture

Icar Streetpunk Emotion table changes, any thoughts?

In the current Icar game, I have a system for the characters to take drugs. Each drug has a set of emotions attached to them. You take a drug, roll on a table just for that drug and pick up an emotion. The emotions are then roleplayed out and also have some statistic effects. This system is hilarious and works really well.

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