Learning Blender Part 2
This evening was all about booleans, kitbashing and sculpting.
This evening was all about booleans, kitbashing and sculpting.
Mangaged to unlock all the gateways on the surface of every planet and then the ones at their cores then unlock the platform thing and then I got "the ending"
Not unlocked the gold suit yet as I have 5 or so achievements one of which requires a multiplayer game to do not sure if I can be bothered with that or not
One of my goals for this year of doing was to learn Blender 3D and with some of the other goals going rather well, I decided to plough this evening into it. My end goal is to start reproducing Icar models in Blender.
I don't have the time to learn Blender like I did Lightwave, which was to sink thousands of hours of play. I have precious little free time, so I've decided to be a little more structured in my approach.
So we've had a few of the pre conference presentations Microsoft on saturday Bethesda on sunday EA had a quick thing on saturday no presentation as such just a "we've got nothing much move along please" and Ubisoft's and Square Enix was today not seen that yet.
Video game critic sometime author and sometime game dev Yahtzee Croshaw of Zero Punctuation fame has a series on game dev.
Specifically him developing games, 12 games in 12 months. There are two episodes and the plan is to do an episode every two weeks with the resulting game available on the escapist website.
It's interesting to see someone making quick games and the various thinking he puts behind his choices with the same irreverant stlye that Yahtzee brings to his game reviews and maybe his books (don't know never read any).
I was reading this article on the BBC this morning, which reminded me in part of a morning I spent number-crunching waaaay back in 2016 to try and work out how much is cost me personally for the UK to be a member of the EU.
Observation is a short story focused indie game where you play as the AI on board a space station where something has gone very wrong. All of your interactions with what's left of the crew and the station itself take place at first through fixed cameras inside the station then later little drone cameras you can maneuver about.
So Rage2 is a strange sort of game it has a lot of flaws and frustrations but the core gameplay the combat is very satisfying.
I saw this video on doing marching cubes in Unity, marching cubes is one of the algorithms that can be used to generate a 3d polygon surface from a voxel type density field it was developed for things like cat scans or mri it's also probably the algorithm things like Astroneer use to have deformable landscapes.
Don't get me wrong, I'm very happy Google has decided to release a "budget" version of the Pixel (£400 is still loads, but compared to the average £7-800 phones that are coming out it's a big improvement).