I'm holidaying at home this week; spending lots of time with Kate and Naomi (Felix is in Folkestone with his Grandparents). There are snatches of downtime (like now) where Naomi is off to sleep, it's a bit early for lunch and Kate is pinned down. There's not enough time to get out to a field to fly the quads but there is enough time to bimble on the computer.
I wanted to avoid the Minecraft trap. I do love the game still; I do look on the things I have built and think "WOW" but it is the easy fix for time and there are other things I want to do. So, I've decided to teach myself how to build games with Unity3D (and get to 90% complete on Icar version 5 rewrite). I can code a bit, I understand 3D a bit and I love games, so
Here's the design in my trusty moleskine notebook:
It's going to be a sort of base-building-exploration-tactical shooter where you take everything with you. The fun bit will be navigating your Cloudship through weather systems and using them to get an advantage on AI Cloudships. Later on you'll be able to upgrade your Cloudship by pilfering the wreckage of your enemies.
I also want to include Nobles and Humbles as resources, perhaps even being rendered but that's way off. Multiplayer would be cool too but I am not sure in what form that would take. Would you each have your own Cloudship and bump/fight together or would you all work on the same one. Probably the former.
First I downloaded Unity3D (for free) and Visual Studio Code, set up a new GitHub repository (yadda yadda) and began building a backlog in the handy "Projects" feature of GitHub. I've not automated releases and there is no Continuous Integration but I can live without that as the Unity Build is all done offline. I'm bunging everything on the master branch for now, but I'll change that when I start implementing any feedback. I've been putting together a Unity 3D YouTube Playlist if useful stuff I stumble upon.
Release 0.1 - The Ellipse Driving around a blueprint
For Release 0.1 (download and try if you like!) I wanted to be able to drive an ellipse around a blueprint with WASD. I wanted to use the inbuilt physics engine. It was quite easy. I watched some great Unity tutorials (Roll a Ball and Tanks) and wrote a bit of code and voila! I didn't need to write much code at all. Most of the learning I've done is where things are in the UI, and I'm pleased to say that it's quite well laid out and that it acts how you would expect: lots of dragging and dropping.
I don't love the way that the Cloudship moves but I need more stuff in the game before I spend too much time on that.
Is to add the weather pressure systems of Cyclones. This will require some vector maths! You can keep track of me on the Project page.