Dev Log #7 - Controller

I want to be able to support different controls eventually (particularly Xbox type thing). Unity3D takes care of a lot of this out of the box, so as long as I don't use point-and-click solely, it just works.

One problem I have is that it is difficult to tell what control effect you're having on the Cloudship. This has been exacerbated by moving the camera around. The controller will need to tell the player what's going on with the Cloudship. My plan for the controller was to group together similar things: helm, EOT (speed), compass etc on a barrel:

Dev Log #6 - Cloudship Ahoy!

Keeping organised has allowed me to make best use of the limited time I get at my computer. An hour here, an hour there. I can look at videos during lunch break to fill gaps in my understanding so that I can get started more quickly.

I find that if there is a problem with a personal project, then I find it harder to go back to because it's the path of considerable resistance compared to playing Minecraft etc. The Puffy Little Clouds problem I detail below was one of those; I just forced myself to get on with it.

Finally understanding mission challenges in E:D

I've been enjoying building up my Imperial Rank to buy an Imperial Clipper and last night I used the emergent properties of the game world to win a fight I could not have won myself.

The mission was to bring back 27 units of Uranium. Nothing too difficult there however the price was high and the rank was "Elite", way above where I am. My ship, the Fug...