brainwipe's blog

Devlog #16 - Juice

A big, big thank you for all the feedback. I've taken it all on board and I think the vast majority have made it either into the next big release or the ideas backlog. I've started with the most important thing: it's a bastard to drive. While it's a bastard to drive then everything else: fighting, exploring and collecting Flotsam is a pain in the arse. Get it right or go home.

Things I Like #2 - Blender Guru, Drawing with CSS, Paying with my Phone, @MachinePix, @george_ezra

Still trying to get exciting by doing and learning new things...


Blender Tutorials by Blender Guru

I've been watching these through rather than going out INTO THE SUN LIKE. He does go on a bit but it's lively and he uses the app with a smoothness that I find compelling. Here's part 3 of the series I linked above:

Dev Log #13 - Be free of the grid

Throughout my career, I have found myself repeating the following mantra:

Don't build an engine in an engine. Use the engine.

If you need a way to have a flexible schema in SQL, implement SQL CREATE/INSERT COLUMN etc. If you need a series of page that follow one after another then use ASP.NET with HTML hyperlinks, don't build another engine inside it.

Dev Log #12 - Build Menu and the perception of progress

I can understand why people do simple 2D menu systems. They're much easier and effective. If I was starting again then I probably would not have gone down the 3D menu route. I could bin it but I am still learning loads from it, so I am going to persevere.

Here is a montage of "not quite right" videos that chart where I was at the end of last week: