Dave Keating, my mentor in the Cybernetics Department would always so that before doing artificial intelligence, we should strive for artificial stupidity. After all, he would argue, we can't agree what intelligence really looks like but we can agree on stupidity!
A charming little game about piloting this odd land ship across a post apocalyptic landscape. At first you have to fuel it to keep it going by running around inside pushing buttons to run the generator and releasing steam loading new fuel and then stopping to grab more fuel off the ground as you roll along. Then you get sails that allow you to use wind power and as you progress more and different upgrades.
The landscape of this odd post apocalyptic world rolls past in the background as you go and periodically you have to get out to overcome some obstacle on your path.
So I've been toying with some game dev too but rather than just using unity like a sensible person I decided to write my own engine in C++ using opengl3
So lots of stuff coming out of E3 at the moment like Hitman 2 Anthem cyberpunk 2077 and so on. One of them is Fallout 76 the first multiplayer game in the fallout universe.
Bethesda have been teasing the game for the past month but did their first announcement with proper details and gameplay this sunday.
Here's a summary of the details given in that presentation
This update felt like I have done a whole load of stuff but really, I've learnt a load of stuff. I put a new menu, which I won't dwell on. It's just a nice new picture. None of it has been brain-taxing like sodding building placement was. Here's the video:
State of decay was flawed but interesting XBLA title from 2013 with a later pc port with some additional improvements and two DLC add ons that had some different play modes and additional story.
Throughout my career, I have found myself repeating the following mantra:
Don't build an engine in an engine. Use the engine.
If you need a way to have a flexible schema in SQL, implement SQL CREATE/INSERT COLUMN etc. If you need a series of page that follow one after another then use ASP.NET with HTML hyperlinks, don't build another engine inside it.
Oculus just released their latest headset the Oculus Go. This is basically a revamped GearVr but a standalone unit with the screen integrated into it. It maintains compatibility with a lot of existing gear vr software.
I can understand why people do simple 2D menu systems. They're much easier and effective. If I was starting again then I probably would not have gone down the 3D menu route. I could bin it but I am still learning loads from it, so I am going to persevere.
Here is a montage of "not quite right" videos that chart where I was at the end of last week: